tag:blogger.com,1999:blog-3709529769370526326.post1141722218469059225..comments2023-05-05T03:33:50.948-07:00Comments on Eve Illectrocuted: The Story Of Monkeysphere and The Folly of Relying On Side EffectsIllectrohttp://www.blogger.com/profile/10111209101434617079noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3709529769370526326.post-867615078866605992010-05-04T11:02:45.473-07:002010-05-04T11:02:45.473-07:00Some great ideas there, it doesn't really make...Some great ideas there, it doesn't really make sense atm that everyone gets the same intel no matter what. Gets my vote for a change to the way things go :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3709529769370526326.post-5080390542340163962010-05-03T10:23:29.170-07:002010-05-03T10:23:29.170-07:00Sure exploiting is wrong, and while there's st...Sure exploiting is wrong, and while there's strong evidence that the game was being manipulated there's only circumstantial evidence as to who was participating. Yes it's a classic case of the logs showing nothing, so I'm not going to go and tell a bunch of GM's how to do their job, even if I get elected to the CSM.Illectrohttps://www.blogger.com/profile/10111209101434617079noreply@blogger.comtag:blogger.com,1999:blog-3709529769370526326.post-71462466490306466832010-05-02T17:47:46.655-07:002010-05-02T17:47:46.655-07:00Interesting post, if a little biased and over opin...Interesting post, if a little biased and over opinionated. Exploiting, whatever the reason is wrong.<br /><br />Also, calling local chat a "side effect" is going a bit far. It is a game mechanic, nothing more, nothing less. Local chat and the associated intel has been in the game since 2003. Calling it a " Side effect" when used for intel is like calling safespots created midwarp a "side effect " of the bookmark system, off grid observation spots a "side effect" of the grid system, etc.<br /><br />At the end of the day, macroong is wrong but so is hacking/exploiting...<br /><br />Kellyl/Owen<br /><br />http://owenworley.co.uk/blog/<br /><br />And two wrongs do not make a right.Owenhttps://www.blogger.com/profile/14575202347980613320noreply@blogger.comtag:blogger.com,1999:blog-3709529769370526326.post-79100759738274764542010-04-29T11:36:34.041-07:002010-04-29T11:36:34.041-07:00Well written. Also, I like this idea -- though I t...Well written. Also, I like this idea -- though I think pilot names/corporation/standings ought not to show up as part of the information; and I think covert ops cloaking device II ought to keep ships off the list completely. (you didn't specify on these two details, so I thought I'd just fill them in the way I prefer)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3709529769370526326.post-17911383589639375132010-04-29T05:59:41.680-07:002010-04-29T05:59:41.680-07:00This, oh god please this.
Not only would it make ...This, oh god please this.<br /><br />Not only would it make small gangs and black ops gangs useful (hit and runs on the tracking stations) it would discourage travelling in large blobs as they would be too easily detected. You'd still have big fleet fights but some planning would be needed to get everyone to the target via different routes, this would force the planning of attacks ahead of time and removew the excuse of "but we didn't know there was going to be a fight" excuse that alliances currently use for not contacting the GMs to remap nodes.<br /><br />Post this in features and ideas, it'll get my support.Mandrillhttps://www.blogger.com/profile/03968818764660945524noreply@blogger.com