Standings System got changed and suddenly a number of POS's started shooting blues because the pilots were members of corps that weren't set at +10 standing by the parent alliance. This lead to all sorts of hilarious emergencies when expensive ships found themselves scrammed and under fire from a blue POS while alliance got on the batphone to the owners to get stuff fixed. Sometimes a rescue was sucessful, sometimes we got fancy killmails - such as this rattlesnake.
People are still whining about insurance, some are quite happy that the payout on their Assault Frigates and intereceptors have doubled, but most people are annoyed. The most hilarious example of insurance whines comes from a pilot who bought 92 ravens and insured them all hours before Tyrannis was deployed, on the incorrect assumption that the insurance contracts would retain their value. Now he's going to lose 30million per ship instead of breaking even, and because insurance contracts last 3 months he pretty much needs to lose one a day to avoid losing even more money. Of course, he claimed that this was all done in the name of assembling a cheap PVP fleet, but nobody believes this so it's even more amusing to see someone who was gaming the insurance system get bit in the arse by his own inability to research the changes.
PI gear hasn't been seeded, but it's possible to get the advanced products used for POS/Module/Stucture construction by reprocessing the same stuff bought from NPC sell orders. At first people thought it was cute to put up sell orders for this stuff and people paid a premium for it, but then it became apparent that there was potentially huge profit to be made by melting down things like Moon Harvesters and then building POS Towers or Outpost Eggs for a fraction of their NPC cost. Threadnaughts have started and already CCP Devs have stepped in saying 'we're aware of the problem, and there may be unspecified consequences', I don't think this has stopped anyone. On Saturday CCP disabled all sell orders for POS Gear, with the intention of restarting them later in the week, presumably after some 'rebalancing' of costs.
For some unknown reason the hard limit on pilots in Jita has been dropped to 1000 from 1400+, this has lead to the system gates becoming parking lots full of freighters repeatedly hitting the jump button and occasionally getting ganked.
Mission Grinders are complaining about everything, lots of people claiming that they're only ever getting sent into low-sec now, I myself while experimenting found a day old noob getting sent on a courier mission through lowsec by a Tutorial agent. The funny thing is, the patch notes tell us this is the result of a feature that got added ages ago to help spread missions to less loaded systems, but due to a programming error this was happening in reverse. So, technically mission runners should be grateful that they had this extra grace period....
The Loot balancing has resulted in significant shifts in the module markets, in particular the price of named Afterburners and Microwarpdrives has collapsed as just about every mission rat is dropping them. Many mission runners are saying it's no longer worth their time to salvage missions, which might be good for me, since I'm sitting on a silly amount of salvage components from my insurance scam operation :)
And at the other end of the player hierachy the PVP'ers are all having problems with some accidental changes to the amounts of Nanite Paste required to fix overheated modules without docking. We're talking tens of millions of isk in nanite paste to repair light heat damage to a rack of battleship guns, compared to a few percent of that at an outpost repair service. But pilots needn't worry, because the odds are that they'll get caught by surprise due to the overview update bugs, so no need to repair those guns when your ship is destroyed.
The Loot balancing has resulted in significant shifts in the module markets, in particular the price of named Afterburners and Microwarpdrives has collapsed as just about every mission rat is dropping them. Many mission runners are saying it's no longer worth their time to salvage missions, which might be good for me, since I'm sitting on a silly amount of salvage components from my insurance scam operation :)
And at the other end of the player hierachy the PVP'ers are all having problems with some accidental changes to the amounts of Nanite Paste required to fix overheated modules without docking. We're talking tens of millions of isk in nanite paste to repair light heat damage to a rack of battleship guns, compared to a few percent of that at an outpost repair service. But pilots needn't worry, because the odds are that they'll get caught by surprise due to the overview update bugs, so no need to repair those guns when your ship is destroyed.
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