While I still haven't decided whether to throw my hat in for CSM 6 I have spent some time ruminating on what my hypothetical campaign message might be. There will no doubt be some candidates who will campaign based on promises to deliver feature X and defeat exploit Y so that players who like to do Z will be happy once more.
And when they get elected they'll find out that actually working in this esteemed political position has essentially no ability to do anything concrete, at best sugestions can be made, comments can be offered and maybe you'll get some super secret information that can't be shared or acted upon without violating the NDA. So people casting their vote for candidates who promise to get CCP to do anything should prepare for disappointment.
I know I'm not the only person who's run for CSM that has made a living as a software engineer, I'm sure I'm not the only one who's had hands on experience with Stackless Python. Whenever I encounter a bug in the game it's annoying enough, but having a full understanding of just how easy it might be to fix something can be truly frustrating. For example the hilarious 'divide by negative number' problems that were exposed by Rooks & Kings assault on Aperture Harmonics wormhole HQ. It was easy to imagine how to hunt down and fix the problems, but instead CCP devs just removed the wormhole effects that were triggering their bugs. I did hope that this was to give the devs time to fix the underlying code, but since the WH effects have yet to return to the game this may not be the case.
It's easy to see how the whole CSM process might ultimately drive people who would be valuable assets out of the process and into bittervethood.
Regardless, while I continue to consider running, I shall spend a few blogs commenting on what I personally would do if I really could have a direct influence on the development of the game. No crazy flights of fancy like those found in the features and ideas forum, but actual concrete suggestions with math and maybe even pseudocode....
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