The winter expansion will focus on polish of existing features, mainly planetary interaction, and
preparation for coming expansions. The aim is to include new character modeling, which involves new
technology and new artwork.
Players will be required, when the new character creator will be released, to recreate all avatars in the
new system. CCP will probably continue to provide the paid service of remaking avatars.
So, I'll have a lot of work to do when that arrives.
Further down I noticed one other interesting comment regarding refining rates...
ORE Faction Control Tower. POS refining has a large shortfall in efficiency. Develop an ORE
Faction control tower (small, med and large...or at least large) with bonuses to either: 1. Refine wastage
percentage or 2. CPU and Power Requirements of refinery array equipment. Offsetting drawback is to
have no bonuses to defenses.
CCP’s response: The whole reprocessing system needs an overhaul and individual towers will not be
added or receive a refining boost in the foreseeable future. To phrase this in a bigger perspective the
station refining being at 100% might be the source of the problem, not the lack of more efficient POS
tower. Limiting the game-play by having a ‘perfect’ outcome with little effort is a route that CCP believes
needs to be revisited.
Session discussion: CSM asked for clarification on CCP’s response. CCP replied: The issue is not the
towers but rather the presence of perfect refinery in NPC stations, which is the guideline.
Now, If you've read my previous comments on the Mineralpocalypse you'll know I've been advocating a rebalance of the refining system to deal with the high efficiencies that even untrained pilots get when melting down mission loot in NPC stations, so I'm taking this as a sign that CCP are ready to look at this and perhaps make those skills that I spent weeks training worth a lot more.