20 - The training drone in the tutorial mission
50 - The wimpiest pirate frigates you're likely to meet in Deadspace
150 - The Asteroid belt versions of those wimpy pirate frigates
500 - Typical low level asteroid belt NPC pirates.
500 - Pod
Now, obviously this is hugely inaccurate and should not be trusted, for one, it doesn't account for sustained tank boosting/repair/recharge which needs to be 'broken' before you start breaking into the buffer. Mission setups favour sustained tank over buffer so that the incoming damage from all the NPC ships can be soaked up in a managed faship. PVP setups concentrate on maximizing the total damage buffer, in fleets it's highly likely that all the enemy ships will be concentrating on one ship at a time and whoever is picked is going to die, so maximizing the buffer is the best way to slow them down. A mission Dominix might repair 500dps, but only have 60,000 ehp, but a PVP buffer Domi might have no local repair, but 140,000 ehp.
500 - Pod
600 - Rookieships
700 - NPC Destroyers
2,000 - light combat frigates
2,000 - 'Elite' NPC Frigates
3,000 - Retriever Mining Barge
3,500 - Combat frigates (pvp setup)
4,500 - NPC Cruisers
5,000 - Mining Cruiser (Osprey/Scythe)
6,000 - NPC Battlecruisers
6,000 - Covetor Mining Barge
11,000 - Hulk 'optimized' for mining
14,000 - 'Elite' NPC Cruisers
16,000 - Mission Running Cruiser
16,000 - Mission Running Cruiser
20,000 - Hulk with anti-gank buffer tank
25,000 - NPC Battleships
30,000 - Mission Battlecruiser
35,000 - PVP Cruiser
40,000 - Heavy Assault Cruiser
30,000 - Mission Battlecruiser
35,000 - PVP Cruiser
40,000 - Heavy Assault Cruiser
55,000 - PVP Battlecruiser
60,000 - Mission Battleship
60,000 - Mission Battleship
65,000 - Orca
70,000 - Tanky Tech 3 Cruisers
90,000 - Epic Bait Cruiser Fits
90,000 - Epic Bait Cruiser Fits
100,000 - Secure container
120,000 - Fleet Battleship
150,000 - Heavy Interdictor Buffer Tanked
120,000 - Fleet Battleship
150,000 - Heavy Interdictor Buffer Tanked
180,000 - Freighter
230,000 - Bait Faction Battleship
230,000 - Bait Faction Battleship
250,000 - Orca, Bait tank setup
325,000 - Jump Freighter
400,000 - Small POS Guns
800,000 - Medium POS Guns
400,000 - Small POS Guns
800,000 - Medium POS Guns
1,000,000 - Ridiculous, lolworthy, EFT Warrior T3 Bait Setup
1,000,000 - Carriers
1,600,000 - Large POS Guns
2,000,000 - Dreadnoughts
3,200,000 - Large Faction POS Guns
6,000,000 - Supercarriers/Motherships
1,000,000 - Carriers
1,600,000 - Large POS Guns
2,000,000 - Dreadnoughts
3,200,000 - Large Faction POS Guns
6,000,000 - Supercarriers/Motherships
15,000,000 - Small Control Tower, No Defences
15,000,000 - Repair and Reprocessing Services on Player outposts
16,000,000 - Cynojammer Arrays
15,000,000 - Repair and Reprocessing Services on Player outposts
16,000,000 - Cynojammer Arrays
21,000,000 - Territorial Claim Units & Sovereignty Blockade Units
30,000,000 - Medium Control Tower, No Defences
40,000,000 - Lab & factory services on Player O
40,000,000 - Lab & factory services on Player O
50,000,000 - Titans
54,000,000 - Cloning Service on Player Outposts
60,000,000 - Large Control Tower, No Defences
54,000,000 - Cloning Service on Player Outposts
60,000,000 - Large Control Tower, No Defences
72,000,000 - Large Faction Control Tower, No Defences
81,000,000 - Fitting Service on Player Outposts
81,000,000 - Fitting Service on Player Outposts
192,000,000 - Infrastructure Hub
300,000,000 - Large Faction Control Tower Setup For Boring Attackers Into Submission
350,000,000 - Outpost
Now, obviously this is hugely inaccurate and should not be trusted, for one, it doesn't account for sustained tank boosting/repair/recharge which needs to be 'broken' before you start breaking into the buffer. Mission setups favour sustained tank over buffer so that the incoming damage from all the NPC ships can be soaked up in a managed faship. PVP setups concentrate on maximizing the total damage buffer, in fleets it's highly likely that all the enemy ships will be concentrating on one ship at a time and whoever is picked is going to die, so maximizing the buffer is the best way to slow them down. A mission Dominix might repair 500dps, but only have 60,000 ehp, but a PVP buffer Domi might have no local repair, but 140,000 ehp.
Your little rookie ship with a civilian gun can put out 2 dps, but with good skills and well selected gear it's possible to get almost 150dps from these free ships, with battleships optimized with close range high damage weapons can do over 1000 hp per second damage. To kill Outposts and other non-moving targets you roll in the dreadnoughts and put them in siege mode which renders them immobile while boosting their damage output, even then, capturing stations takes hours and hours.
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