Friday, May 7, 2010

7 Years Of Eve Patches (Part 5)

Quantime Rise, frequently referred to Quantum Nerf for its rebalancing of speed and to a lesser extent missiles - Released on 11th November 2008. One major update that's not mentioned in the patch notes, because technically it's a server side change, was the disabling of Ghost Training which created one of the longest running discussion threads in the history of the Eve forums.

69477 - Quantum Rise
- Outer Ring excavations (ORE) and Deep Core Mining (DCM) have completed a joint venture by creating The Orca.
- One of my favourite ships, partly for its looks, but mainly for the sheer utility it offers.

- Speed rebalance has been introduced, affecting a great many different ships and modules.
- Another forums threadnaught resulted from the Nano-Nerf which was intended to put 'ludicrous speed' out of reach.

- Certificates are a powerful tool to reinforce your bragging rights
- The only certificate I see people bragging about is 'Hull Tanking - Elite'

- The Crane, Prorator, Prowler and Viator can now equip a covert ops cloak
- I love my Crane and Viator, I just wish that CCP had given them all an extra hi-slot for that cloak.

- All missile types have been balanced
- They removed the 'Easy' button and replaced it with a 'Not Hard' button, except in the case of rockets where the button says 'LoL'

- The 30-day renewable license pioneered by CONCORD is an alternative to its pod pilot contract license.
- now market traders in could manipulate the costs of game time with much greater ease.

- players can now create some of the rarer moon minerals like dysprosium and promethium through reactions.
- After careful analysis of the market prices of moon minerals CCP introduce Alchemy, a method to increase supply of the rarer ones. A month later it was discovered that a number of people were using a duplication exploit to increase the supply of high end minerals and everyone realises that the analysis was based on completely false data.

70393 - The shield recharge time on the Orca has been changed to 2100 seconds
- They made it longer so people would realise that the Orca is the ultimate in hi-sec hull tanking.

71655 - We have made various performance improvements to UI rendering in the graphics engine.
- In QR they'd managed to introduce a whole lot of client side performance issues, and while fixing them they also added new options to disable bits of eye candy like drone models and explosions.

83913 - Apocrypha, released 10 March 2009
- Our Classic client has been retired to make way for Premium Lite
- Which meant you couldn't play Eve on graphics hardware made prior to 2002 any more.

- Wormholes will bring a whole new level of adventure and exploration for every pilot who dares to probe out an entrance to the unknown.
- And since we had a lot of hi-sec carebears jumping into them the 'adventure' frequently was provided by other players.

- New technology found in Wormhole Space allows players to research, manufacture and fly the next generation of cruisers.
- That was a year ago, and I'm still too much of a wimp to PVP with my 'new' shiney.

- Character attribute distribution can now be rearranged in order to diversify or specialize skill training.
- Action finally being taken on the Achura overpopulation problem.

- Scanning in New Eden has been completely revamped
- And it became truly awesome, requiring real, honest to god skill to scan down sites and targets.

- As part of our ongoing effort to bring cutting edge graphics to EVE’s players, almost every effect in game has been redone.
- Can I have the old Cyno effect back?

85476 - Going through a jump bridge or using a cynosural field will no longer cause ammunition that is being reloaded from being lost.
- Seriously, I don't care about the ammo, even the fancy faction stuff, I just want the electrified awesome that was the old Cyno.

86756 - Stealth Bombers have had their role refocused to be anti-battleship role.
- They got covert ops cloaks, epic torpedo damage and bombs that didn't make you poor, everyone bought them instead of T3.

88517 - The default overview setting for war, militia, and global criminal targets has been changed.
- triggering hundreds of friendly fire incidents until people figured out how to fix their overview.

88974 -Modules will no longer be subject to an activation delay when a ship has de-cloaked after jumping through a stargate.
- All of a sudden gatecamping had got a lot easier as pilots failed to cloak fast enough.

89883 - Jumping through a gate will no longer cause the client to lock up.
- This bug pretty much killed fleets roaming through 0.0, if you jumped in just as someone was decloaking your client locked up, frequently followed by reds killing your helpless ship as you restarted your client.

93706 - The drop rates for faction drone blueprints have been increased substantially.
- And still those augmented drones are as rare as hens teeth.

99186 - Carriers, Dreadnoughts, Motherships, Titans, Jump Freighters and the Rorqual now have special fuel bays.
- CCP deals a blow to the Honor Tank.

101786 - It is now possible to shoot objects that are 0 meters away with turrets.
- it was always frustrating to have to fly away from something so you could hit it at point blank range.

And so, we've reached Dominion, so now this series has come up to date there's nothing more for me to say - see you out there.

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